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Realistic World Gen Mods for Minecraft

I’ve been researching Minecraft mods that add realistic, or at least improved, world generation. There aren’t that many. Because Minecraft world gen is a bugger. I’m particularly interested in mods that offer more than just new biomes. I’m not looking just for new biomes, but rather for mods that change the way terrain is generated add significa...

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Primalcraft: A Time for Every Season

Primalcraft Seasons From the very beginning, I always wanted Primalcraft to have seasons. I love Minecraft’s open world concept—a world that I can change and reshape as desired. But there’s also something special about a world that changes on its own. Seasons provide a perfect sense of added realism and vitality to the world, and give the p...

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Primalcraft: Switching from Eclipse to IntelliJ IDEA

I haven’t been entirely idle during the past month or so. From day one, I’ve been coding Primalcraft using Eclipse as my IDE (integrated development environment). The main reason is that every single tutorial I found used Eclipse. As a novice, I decided to use what all the tutorials were using. It was much easier to get off the ground that way. ...

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Primalcraft: Stone Age Spears

I took a few weeks off from modding to build some shelves in our basement storage room, and then the holidays got all crazy, with lots of sickness in the house. After more than a month away, I’m back at it again. This time I bring you a feature I’m really excited about: Stone Age spears. I had been pretty intimidated at the prospect of tackl...

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Primalcraft: Hardcore Darkness

In vanilla Minecraft, it’s never completely dark. Although the default brightness is set to “Moody,” the lowest available, in practice virtually everybody manually sets their brightness to 100%. I do it, myself. Not because I hate the darkness, but because if I can make it easier on myself, I will. Setting the brightness to 100% makes it so eve...

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Primalcraft: Throwing Rocks

Today I bring you yet another small but fun feature in Primalcraft: throwing rocks. The overriding theme of Primalcraft is extreme survival in the stone age. So your earliest tools will always be the simplest of objects: sticks and rocks. Given the difficulty of getting stone tools in Primalcraft, and how fragile they are once acquired, I wa...

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Primalcraft: Movement Speed

Continuing on my trend of adding fun but easy features, I’ve made it so in Primalcraft the player’s speed is based on the kind of block they’re traveling on or through. This is very similar to the hardcore movement feature of Better Than Wolves. I like this feature because it will cause the player to strategize about what path they take—especia...

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Primalcraft: Moving Through Leaves

I recently finished Primalcraft’s knapping feature, and I felt the need to tackle something a little easier for a while. So last night I started trying to figure out how to make it so the player can move through leaf blocks. One of the less realistic parts of Minecraft is that leaf blocks are completely solid. If you can manage to get on top of...

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